public: // ...
Here's a simple example of how the character skin editor could be implemented using C++ and the Unreal Engine (assuming the game uses UE): south park the fractured but whole switch nsp verified
A very specific request!
#include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CharacterSkinEditor.generated.h" public: //
void ACharacterSkinEditor::OpenSkinEditor() { // Open the skin editor UI SkinEditor->SetVisibility(true); // ... } This example demonstrates a basic character skin editor that could be extended to include more features. south park the fractured but whole switch nsp verified
UCLASS() class ACharacterSkinEditor : public AActor { GENERATED_BODY()