Park After Dark V025a By Sid Gaming Fix Instant
Enhance the game's nighttime security patrols to make them more realistic and challenging for the player.
if (transform.position == target.position) { currentPatrolPoint = (currentPatrolPoint + 1) % patrolPoints.Count; } } park after dark v025a by sid gaming fix
// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } } Enhance the game's nighttime security patrols to make
private int currentPatrolPoint = 0; private float nextScanTime; private float nextScanTime
public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f;