Minecraft V1.19.1 <REAL>
public void generate() { // Generate buildings for (int i = 0; i < 10; i++) { Building building = new Building(level, pos, index, i); building.generate(); }
import net.minecraft.core.Holder; import net.minecraft.core.Registry; import net.minecraft.world.level.levelgen.feature.ConfiguredFeature; import net.minecraft.world.level.levelgen.feature.Feature; import net.minecraft.world.level.levelgen.feature.configurations.StructureFeatureConfiguration; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager; Minecraft v1.19.1
public class Building { private final Level level; private final BlockPosition pos; private final int districtIndex; private final int buildingIndex; public void generate() { // Generate buildings for
import java.util.Random;
// CityStructure.java package com.example.minecraft.feature; } import net.minecraft.core.Holder



