Fe Parkour Script ๐Ÿ†’ ๐Ÿ†’

while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null;

// Parkour actions if (Input.GetButtonDown("Fire1") && (isGrounded fe parkour script

transform.position = endPos; isVaulting = false; while (elapsedTime &lt; duration) transform