Fe Parkour Script ๐ ๐
while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null;
// Parkour actions if (Input.GetButtonDown("Fire1") && (isGrounded fe parkour script
transform.position = endPos; isVaulting = false; while (elapsedTime < duration) transform