using UnityEngine;
// Method to stop the current animation public void StopAnimation() { // Stop the animation animator.Stop(); } Loop animations continuously or for a specified number of times using the LoopAnimation method. FE Animation Id Player Script
public class FEAnimationIdPlayer : MonoBehaviour { // Animation dictionary to store animations with their IDs public AnimationDictionary animationDictionary = new AnimationDictionary(); using UnityEngine; // Method to stop the current